I am currently working on a broadcast motion graphics piece using Swift as the primary 3D modeling and animation tool, with post-production in Flash and finally converted into a broadcast video format. I wanted a particle like effect, however since Swift lacks a scripting language, it had to be done the old fashion way…by hand. The below shots give an example of the effect. The actual piece is 720×540 and will be approx. 400 frames at 30fps, so is too large to put online, however I will see about getting a web friendly version once the deadline has been met.
While it looks pretty busy, the scene is actually only composed of around 88,443 edges (55,193 polygons).