Obviously it’s all over the VR world already but I wanted to note down here some links for the future of VR development and project management and production.
Back in September Oculus did a connect event and it was full of amazing stuff going on in the VR world. This event brought together a group of big industry partners and a some big developers that are working with them to create new experiences, games etc for VR. Essentially, it’s a heavily funded showcase opportunity for the very few and entitled. I remember these types of events when I was really immersed in the Flash world, and we’d watch the same big companies walk in and give presentations with both us and themselves knowing full well there are so many others doing the same or more. Connections, they’re everything. Aptly named event.
Anyways, the point is that if there are just a few companies and developers being showcased like this, then there are lots more just in the wings too and that’s a really good thing for the industry.
The first link to check out is the blog post by Oculus about the connect event. This covers some pretty good points about VR, who’s doing what and why. It’s a snapshot into the future of VR and as it was almost 2 months ago, we can see how it’s playing out now.
There’s a lot of talk about the GearVR. Samsung’s baby that allows the general public to get involved with VR for $100 or so. Of course you have to have a Samsung phone, one of the latest as well. It’s a big deal though, lots of people will likely buy it and content for it will go through the roof. It does leave out a lot of people though.
Then there is the Oculus Rift. I’ve got the DK2 here for developing and testing, but the consumer one is scheduled to come out in Q2. Not long now. Games and apps for that are being developed daily and put up on the internet for people to look at and try. Demos are everywhere.
Which leads to the next link to pay attention to for both developers and managers and production leads, the Oculus Connect sessions. This playlist if full of information and advice from real developers of these devices. If you have any idea that you want to get involved in VR, watching these should be mandatory.
At the moment, there is very little in the way of resources for building VR games and apps. We’re at the very beginning here and the experiences that these people are sharing are really important to build on for the next set of people. The patterns used here will likely be obsolete in less than a year with the way technology goes and the rampant growth that comes with requirements that are demanded of both devices and those that wear them. Either way though, we are always going to be standing on the shoulders of giants to reach the next level, it’s inevitable and in turn gratifying and satisfying when others are standing on our shoulders when we give back. As with any new tech, sharing is the fastest way to get innovation as we don’t have to blunder through a technique to get to a result if somebody else already has. We can improve on that maybe, or just keep the end result as our own practice. We see this all the time. This video was a great one for that concept in my opinion.
I’ve said it before but I really believe VR is going to be huge. Incredibly huge even and I can’t wait to see what it evolves into in the near future. The next year or two are going to be fun.